Worlds
with feeling.
I bring audience-first marketing thinking together with AI-assisted visual storytelling—from clear creative concepts and brand-aligned content to character-led worlds and edited video.
Stories built frame by frameFrom page
to picture.
My process connects writing, visual development and generated footage into one production workflow. I use the model as part of the filmmaking process, then review each result for story clarity, composition, continuity and pace.
& screenplay
& scene breakdown
& storyboard
& continuity
prompts & motion
& sound
Zoemarth
A young heir is rejected by his kingdom after failing a magic test. When Zulq turns against him, Tara helps him escape—sending him across worlds to Earth, where Aarav’s family history offers the first clue to who he is. My role covered screenplay development, episode and shot breakdowns, character bibles, visual references, keyframes and generated scene clips.
Character bibles and multi-angle sheets establish identity, costume and silhouette before shot generation.




Two short moments show the visual range and story progression: the floating kingdom, then the family clue that connects the worlds.
Three complete episodes bring the story from the kingdom’s rejection to the heir’s journey on Earth. Each poster is taken from its episode; open a player to watch the full cut.
Production scope
5 screenplays developed through 5 drafts each · 4 character bibles · 28 scene breakdowns · 47-shot breakdown · 55 keyframe prompts · 59 generated scene clips.
My focus
Use the written story as the anchor. Keep character identity, scene logic and camera intent coherent as the project moves from reference to motion.
Delhi 3200
A gamer from Kanpur is linked a thousand years into the future, into the life of his descendant in Delhi 3200, to stop a machine erasing his family line. My visual development focused on the surface world, where water scarcity, layered infrastructure and everyday survival shape the city.






Karma Inc.
Neha wakes in a celestial bureaucracy where souls queue for a chance at salvation. I developed the visual language through locations, character continuity, costumes and story props, then brought those elements into the project’s visual development.
Four complete Karma Inc. episodes. Episodes 03, 06 and 17 use character concept art; Episode 22 uses a frame captured from the episode at 00:56. The full episode files retain their original review marks.
A cloud-top headquarters gives surreal scale to familiar office spaces: the arrival hall, open office and Counter 14.





Multi-angle references establish faces, silhouettes and costume details for recurring characters and supporting staff.










A hand-off token, service bell, karma band and retro cassette make the afterlife office feel specific and give its story beats memorable visual anchors.




Make the
message move.
My marketing experience gives me an audience and brand lens; my AI production work gives me new ways to turn that thinking into visual stories and content.
Marketing experience · Vedgram
I managed social media content, created food videos, and illustrated packaging and branding for a brand centered on natural, healthy and traditional ingredients. The work taught me to keep a brand’s values and audience in focus while making content clear, inviting and visually consistent.
How I combine it with AI
I take that same audience-first approach into AI-assisted creative production: shaping a brief into a visual direction, exploring story-led concepts and social-first video, then reviewing and refining for message clarity, tone and continuity. I can contribute across brand storytelling, campaign ideation, short-form content and emerging AI workflows.
Film craft,
curious by design.
I’m Yusra, a GenAI content creator at JioStar GenAI Media Studio. I work across story development, visual design and AI-assisted filmmaking, bringing a film-making point of view to emerging creative platforms. I’m comfortable learning new tools and adapting the workflow to what each story needs.
My background includes an M.A. in Visual Effects and Animation at AJK MCRC, Jamia Millia Islamia, and a B.A. (Hons.) in Sociology from Jamia Millia Islamia.